
Possibly the most glaring examples of liberal design choice out of these three games is with King of Fighters 2000: it’s just a title screen hack of ’98! One other notable deviations is music that’s taken from yet another unlicensed game for the same system, Mighty Morphin Power Rangers – The Fighting Edition. The deviations from there are either from design choice, or due to hardware’s limitations.
#THE KING OF FIGHTERS 99 SEGA SERIES#
While they’re bootlegs, they provide an interesting take on the King of Fighters series as a whole.Īs evidenced by the less than stellar title screens for each of the games, the premise of the games are similar to the source material in that there’s 3-on-3 fights with a number of fighters from King of Fighters though some of their respective stages, along with their “dark/evil” counterparts, and all the fighters have special moves that can be performed. Low and behold, I found three games for the Sega Genesis- King of Fighters ’98, King of Fighters ’99, and King of Fighters 2000. As I didn’t have regular access to arcade hardware, I looked to seeing what ports were out there at the time, and my only options were to get it for the PS1 or Dreamcast, neither of which I had about a decade ago.

From Art of Fighting, to Fatal Fury, to King of Fighters, I fell in love with the older KOF games, with ’98 being one of my favorites from that group. While on a neverending quest to find fighting games to play some years back, I eventually started exploring outside of the realm of Capcom and rediscovered SNK since I played Samurai Showdown IV back when it was new.

This week’s entry brings one of the more well-known fighting game series to the Sega Genesis/MegaDrive: King of Fighters! The King of Fighters ’95 is a fighting game produced by SNK for the Neo Geo arcade and home consoles in 1995.Broken Bootlegs is a weekly series covering unlicensed games (also known as bootleg games) for mainly 8-bit and 16-bit consoles. It is the sequel to The King of Fighters ’94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD thus making SNK a second-party developer, with versions released for the PlayStation, Sega Saturn and Game Boy.
#THE KING OF FIGHTERS 99 SEGA PORTABLE#
It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii. The game features a similar cast to KOF ’94 with the exception of the USA Team, which was replaced by the Rival Team. The plot features a new King of Fighters tournament once again promoted by the criminal Rugal Bernstein, who wants to take revenge against Kyo Kusanagi, who defeated him in last year’s tournament. The game also introduces a sub-boss character, Saisyu Kusanagi, who is the father of Kyo. KOF ’95 also introduces the fighter Iori Yagami, who becomes Kyo’s rival in the series.

One of the main focuses in the creation of The King of Fighters ’95 was the introduction of the Rivals Team, most notably Iori, who became one of the favorite characters from the staff. The game has received mixed reviews from various video games publications. Most writers have complained about the response from controls and long loading times from the PlayStation port. However, the introduction from the enhanced version of Rugal, Omega Rugal, as well as the differences between all the characters have been noted to be one of the best parts from the game.

The gameplay and rules are mostly unchanged from The King of Fighters ’94. The main addition is the introduction of the Team Edit feature, allowing the player to create a custom team from any of the game’s twenty-four characters in addition to the pre-defined teams in the game. Through the main play mode, players must defeat all of the teams from the game in order to fight the bosses: the brainwashed Saisyu Kusanagi, followed by a stronger Rugal Bernstein. The King of Fighters ’95 marks the beginning of a story arc that later became known as the “Orochi Saga”.
